Friday, September 12, 2014

Make your own magic



In here you can make your own magic that never showed at Fairy Tail anime/manga with template like this:


Magic Name:


Magic Type: (holder/caster)


Magic Element:


Description:


Weak Against:

Strong Against:

2 comments:

  1. Magic Name: Spatial Origin

    Type: Caster

    Element: Space

    Description: Spatial Origin is a caster type magic utilising space. It uses acrobatic maneuvers and martial arts in addition to magic power to do so. Space can be utilised as offence(by causing explosions, changing the proprties of space(giving it the ability to cut, pierce, crush etc.), creating weapons such as swords, daggers, whips etc., firing beams of distorted, unstable, or pure space, or by manifesting spatial energy to replicate spatial bodies or events, like supernovae, stars, black holes, gamma ray bursts, etc. Space can be used as defence, by distorting space to create a near impenetrable barrier, or, similarily to territory magic, switching places with the foe before impact, effectively using the foes attack against them, literally. Space can also be used as support, by healing, providing strength enhancements, granting the ability to fly, etc. Space can additionally be used to change supstances from solid to liquid to gas and vice versa. This is done by making the space between the molecules of the substance bigger or smaller. it can also alter gravity.

    Weaknesses: Spatial Origin is weak to forms of time magic, which is weak to Spatial Origin in turn; they cancel each other out. Spatial Origin is also physically draining, as it requires acrobatic maneuvers and martial arts techniques to perform.

    Strengths: Spatial Origin is known for its ability to trap opponents in their own 'space', immobilising them and damaging them if the caster so desires. Spatial Origin allows the caster to teleport and fly, both by distorting space. It is also known for its combination of exceptional speed, near impenetrable defences, and its immense power. Additionally, its ability to change other elements to solid, liquid or gas gives its casters dominance over many other foes, and its ability to take control of the space of many other forces, elements, etc. gives it an advantage against other oppenents.

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  2. Magic name: empty poison
    Magic type: caster
    Magic element: plants
    Description: just like Cosmo I can summon plants without seeds but when my plants inject you with their poison from their roots you slowly forget all of your abilities and memories but my plants are still able to attack you while trying to hit you with the poison after they inject you with the poison the roots will stop and they will fight just like plant magic but if they heist you or touch you with their attacks the poison will go faster and something different from plant magic and empty poison magic is that plants can also be used as trickery/deceit/illusion and other stuff so I can attach you from the back and inject you with even more poison while summoning an army of plants but after the battle ends I can and I will gladly give back you're memories unless you're evil and you're gonna used for bad and just like Ezra I am the only person that can do this magic
    Weak against: earth and fire
    Strong against: water, air and poison

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